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Implementing IEquatable so Card works more directly in Dictionaries. WriteLine "This is why it matters. There is a difference, and it makes a good job interview question, but it's not important to the topic. What you want is to have things happen periodically a card is dealt every so often. Originally Posted by Jenner The rest is just wiring things together. The Timer has only one event, the Tick event, which is raised roughly once every interval as long as the Timer is running. The project is pretty self explanatory, but it doesn't have all the options as a "Hoyle Casino 4" Blackjack game, leaving out splitting, doubling down, and surrendering. We haven't gone over dictionaries in class yet, so I'll have to read over it a few times to grasp the concept. Clubs, Suit. It really means "the kind of LEGO brick you use all the time". Equals , which is reference equality by default. Join Date Aug Posts 4, Re: Good ol' Blackjack Project Originally Posted by Shaggy Hiker I'm not quite sure why Sitten felt that "a dictionary associating a card with an image" wouldn't work, because both the image and the card would be unique, so either one could be the key, as far as I can see. Name Else Console. With a timer, you set an interval. You're probably arguing from the angle, "If I'm writing a card game, then I'll just make one instance of "two of clubs" ever, so I don't need to use a lookup. People often try to do things like that in a loop, and this IS a loop, it's just that it's a loop without a Do, For, or anything like that.

There are so many different variations of how one can do this, so I'm back asking more questions for some clarity and visual basic blackjack tutorial of mind. Here's one. A better idea is to declare fields for the Images and assign the resource properties to them once, then use the fields repeatedly.

I'm not sure that you'd want to do that, but it seems like you could have a card as the key and the image as the visual basic blackjack tutorial, or vice versa.

How do we associate it with an image? Resources so you don't have to type out 50 card images. It's just a loop where every iteration https://7bike.ru/blackjack/myvegas-blackjack-rigged.html once every interval of the timer.

The two cards are not the "same", so you can't fetch the image for "Two of Clubs" without having the identical card from when you created it. Going any further might jeopardize the work I put into the project and I don't like doing things more times than I need to.

Every suit has images for the cards with values 2 through Or 1 through 12, depending on how you set up Ace.

When we end up saying something like that describing one of our program's visual basic blackjack tutorial types, it usually means we should represent it as a class.

I'm not quite sure why Sitten felt that "a dictionary associating a card with an image" wouldn't work, because both the image and the card would be unique, so either one could be the key, as far visual basic blackjack tutorial I can see.

I may not be able to use things in my class that we haven't covered, but as long as the outcome is what my teacher wants, I think it will be okay. Much more convenient to implement 2 decks with 2 decks.

A card like "nine of clubs" has two interesting things to know about : its value and its suit. Those would, and should, be unique. You can build all kinds of other neat data structures out of it if you play around with it, so it's almost always true if someone uses a fancy type you can't use, you can find a way to implement that type in terms of an array. I didn't want to jump ahead, knowing that the values of the cards is a crucial aspect. When we talk about Dictionary Of X, Y , it's really a lot like an array where instead of using numbers, you use things of type X to get things of type Y. Or use value tuples instead of classes, but they're not quite as full-featured in VB as they are in C. This answer is wrong. Whether you call a two a deuce, or not, seems like something for an override of. Thank you all for your help! So, the different way of looking at things is to start the timer, and in the tick event, deal each card. Click Randomize timer. Hearts, Suit. If you squint real hard, an "array of Card" is a thing where you use things of type Integer to get things of type Card. Every card has those two things. You really don't want that interval to be less than it's in milliseconds, so that's a tenth of a second, which is too fast for dealing anyways. It's a little trickier to simulate 2 decks with only 1 "deck" of cards in-memory. I've used a few things suggested from these forums already and he doesn't seem to mind. Mapping the numbers such that they all represent one of the cards, then using conversion functions to go back and forth. Also, Dictionaries are pretty awesome. I highly recommend following his advice. In the case of Images especially, that's a bad thing. That means that if you access the property N times you will get N objects that are all identical but distinct. I would post it, but it's probably not up to standards as I did use what was suggested, but otherwise Resources over and over the way you are. I'm going to keep reading and messing with the options to see if I can't figure it out. You have Cards - a fixed number of objects that have a value. You can do that with a busy wait, but then we'll jump on you about it. Several solutions exist. That's because those properties don't just hold data like most do but actually extract the resource from the EXE each time. So we could say every suit an array of 13 images determined by the value on the card. You could make Card implement IEquatable. Value - 2 Return cardImages card. Why is my data not saved to my database? I would be making up 52 Card objects. There are lots of ways to go about solving the problem, most of them are pretty good. Diamonds, Suit. I just needed to find out how to get everything to associate with the next. I don't have set values and I don't know how to do it without it throwing some error at me. We're going to ignore the Joker for simplicity. Drawing bits of the card yourself, all you really need is number, suit, and face images. Like I said, I think I have an idea of how to set the game up even though it may not be optimal , I just don't know how to assign values to images, if that's even possible. The stop watch was meant to give the dealer time to pass around the cards in sequence. However, it seems to me that the image is a member of the card, and the constructor of the card could take an image as one argument. I got a bite! You can tie any unique key item to any value item. A Timer is the thing you need. Suit index End Function Kablam. Those were my thoughts exactly when posting this thread. Thank you both for your replies! The easiest thing would be "a dictionary associating a card with an image". You might start off with an interval of , and play around with it from there. Let's be a little more clever so we can be a little more lazy. I'm not for certain though, so some tomfoolery might answer that question. For reasons I won't get into, that won't work without some extra effort. I think I have most aspects under control, though I'm having trouble assigning values to the card images. Well, we can do some fancy things if we're drawing our own cards, but let's just go with what you have: a buttload of images. I might have some parenthesis in the wrong place, but if you mess around with them you'll figure out how to satisfy the ancient VB syntax requirements. Array is a very primitive data type. The rest is just wiring things together. You should be using TableAdapter and Dictionaries instead. What you really want is a Timer, and a different way of looking at things. You have Decks - which are collections of Cards You have Players - which are objects that have a "Deck" associated to them their hand. That and the card is covered by the other picture boxes over top of it, but I think I can just make those transparent until they have an image set within them. The Stopwatch is pretty cool for measuring elapsed time very accurately, but that's not really what you are doing. I have 5 players; myself, the dealer, and 3 other players that I have to code for. So, when you start the Timer with an interval of , you get the Tick event handler method being called once every ms The accuracy isn't great, as plenty of other things can get in the way, but it will be close enough that you won't see the difference most of the time.